You arrive to help the owner sort out the monster business, as the castle is a prime spot for tourist visits, except the monster sightings keep making people leave and turned the warm inhabitants into recluses. Nancy Drew: The Captive Curse takes another approach, following early 20 th century horror, with a monster stalking a German castle. Take a bit of Gabriel Knight Rittersberg and add some creepiness to it, maybe some Boris Karloff Frankenstein as well! There are also subtle hints of haunting, from noises and shadows wet footsteps appearing out of nowhere and leading to a solid wall. There’s the drowned ghost, dripping water and with long locks covering the stark-white putrid visage, the black eyes wide in constant shock and agony. HeR Interactive managed to do something amazing in this title, which was incorporate the classic tropes of Japanese haunting horror into their game, making it not only a compelling experience but chilling at times. The Ryokan has a reputation, and it’s that it’s haunted. But the moment she arrives she witnesses other guests leaving, some annoyed and other scared out of their minds. In Nancy Drew: Shadow at the Water’s Edge, Nancy takes a trip to Japan to act as the English teacher for Japanese children, staying at a Ryokan, the classic Japanese Inn you see in media, with tatami floors and communal hot-spring baths. What made them scary or intense for me? The fact I didn’t expect them to pull off the horror elements and atmosphere as well as they did. The Shadow over the Water and the Captive Curse are phenomenal adventure titles with nice stories, even if the culprits are ultimately not the greatest masterminds in the world, or even the most villainous. Not to the point I reach with truly terrifying horror experiences, where I quit the game after five minutes of fearful exploration, but enough to make me save the game before entering a room or going into a dark garden and move around carefully. The place is creepy as all hell!īut as proof of where your expectations can take you-which is something I explored on Monday-two of the latest Nancy Drew games I’ve played have seriously freaked me out. So my expectations when playing one is that I’ll just have a good time with puzzles and some nice if sometimes over the top voice acting. The Nancy Drew adventures are usually light-hearted and even if there is something sinister afoot, it’s never scary or tense-except for those timed-puzzles, those are nerve-wracking. Mind you, I didn’t start at the beginning of the series but jumped in around the 16 th entry, The White Wolf of Icicle Creek after I saw it on an episode of Game Grumps-I am now going back to the earlier titles. I have spoken in the past of the Nancy Drew games by HeR Interactive and despite the continued contrivance of its puzzle design and placement, I do thoroughly enjoy every title in the series I have played so far.
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